At this point the Character Stats are all I have that I feel are worth establishing as worthy of posting.
Currently a player of Level 1 starts with 6 Stat Points to distribute freely among the areas. For balancing purposes I was forced to add several new stats to accomodate for systems that I otherwise couldn't replicate.
- Movement speed is Agility divided by three,
rounded up, plus 2</li>
- Minimum dodge roll to hit is your Agility
minus strikers Strength</li>
- Agility divided by two is your maximum Switch
- Carry capacity is equal to strength take away
one for each inventory item and equipment
- In offence mode bonus damage is any unused
- In defence mode bonus defence is applied…
- Movement speed is Agility divided by three, rounded up, plus 2</li>