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  • Robinxen

    At this point the Character Stats are all I have that I feel are worth establishing as worthy of posting.

    Currently a player of Level 1 starts with 6 Stat Points to distribute freely among the areas. For balancing purposes I was forced to add several new stats to accomodate for systems that I otherwise couldn't replicate.

    Agility-

  • Movement speed is Agility divided by three, rounded up, plus 2</li>
    • Minimum dodge roll to hit is your Agility minus strikers Strength</li>
    • Agility divided by two is your maximum Switch range</li>

      Strength-

    •  </li>
    • Carry capacity is equal to strength take away one for each inventory item and equipment weight</li></li>
    • In offence mode bonus damage is any unused carry capacity</li></li>
    • In defence mode bonus defence is applied…




  • Read more >
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