|Spoiler Alert: This article or section contains details about plotlines not covered in the anime. Do not proceed unless you wish to be spoiled. |
Hit Points (ヒットポイント, Hitto Pointo?, abbreviated as "HP"), also known as "Health Points", are a standard way of gauging the amount of damage a player can withstand in most games. Once this parameter reaches zero, the character is either rendered incapacitated or dead, depending on the rules of the game.
In Sword Art Online SeriesEdit
In Sword Art OnlineEdit
In the official version of Sword Art Online, ten seconds after a player's hit points reach zero, the player's avatar is destroyed, and the player controlling the avatar is killed by the NerveGear. Hit points in the game can be restored by using Healing Potions or Healing Crystals. HP in the game is displayed both in numbers (current HP/maximum HP) and a visual coloured bar, that changes from green to yellow (50% or below maximum HP) to red (30% or below maximum HP) as the player's HP decreases. The players start off with 250 hit points, but this maximum value can be increased by leveling up.
Most bosses in the game are notorious for having numerous HP bars, making them difficult to kill. Some bosses, such as Illfang the Kobold Lord, may also use different fighting styles and tactics once their HP has been depleted to a certain point.
In ALfheim OnlineEdit
As ALfheim Online is a skill-based game, instead of a level-based game like Sword Art Online, the HP system is maintained but a player's HP value is not very high and can only be increased by a very small amount, most likely through skill upgrades. A player's hit points can be restored in new ways, such as healing spells, with lower ones being common to all races and high level spells being allowed only to the Undine race.
After Ymir acquired the game, they introduced Floor Bosses who, unlike their counterparts in Sword Art Online, do not have visible HP bars, making it harder to determine when they will die. However, the HP bars of Flag Mobs are visible.
In Gun Gale OnlineEdit
HP bars in Gun Gale Online are white in color and lack gradual color change for user's own personal HP bars, unlike its counterpart in Sword Art Online or ALfheim Online. Another difference from SAO or ALO is that player's own HP bar would be located at the bottom right corner of their visual field. Also, the icon for status effects are displayed on the player's avatar instead of next to/below the player's HP bar.
In Project AlicizationEdit
- Main article: Life
In Project Alicization the classic HP bar was changed into a "Durability" parameter that the Underworld Residents refer to as «Life» (天命, Tenmei?). Unlike in usual games, the Life of a person or object is not displayed in the user's interface and instead can be checked by calling out a system window called a Stacia Window. Furthermore, unlike usual games, Life can drop at a very rapid rate through bleeding if it is not stopped in a timely manner by either using certain Sacred Arts rituals or using something like cloth to seal the wound. Additionally, the user becomes weaker as their Life decreases and, since almost all residents of Underworld are Artificial Fluctlights, once a person's Life reaches 0, the system will begin deleting the deceased Fluctlight from the LightCube mainframe. This process can be halted with the use of revival Sacred Arts, but such a ritual can only be used if the Fluctlight's avatar wasn't destroyed in an explosion and even after the ritual is used, the already deleted information cannot be restored, meaning that a user revived through such a method will at the very least lose some of their memories, though the consequences might be even worse, depending on how much information had been deleted from the LightCube before the user was revived. This process is most likely not fatal to natural Fluctlights, as they are not stored within the LightCube.
Lost Life can be recovered through the use of certain Sacred Arts, the most effective being the highly risky Life transfers from one person to another. Such rituals are only effective if the injured person's wounds are sealed beforehand, as Life loss through bleeding makes Life recovery arts highly ineffective. The maximum Life increases automatically with age until the age of about 25, after which the maximum Life starts gradually decreasing, until the person dies due to old age. Only Administrator-level Sacred Arts have the ability to stop the natural degeneration of Life and the ability to increase the maximum Life value beyond its natural level.
- While the anime portrays the HP bar in Sword Art Online as being green when above 50%, in the novel the bar is said to be blue.